“Games never advertise as being easy; rather, how difficult. Kid never say schools is too hard; they say it’s boring. Yet we still insist on “making it easier.”
Game designers know that if games aren’t hard, they will go out business. Well, curriculum designers must make it easy to get through, to encourage more curriculum design.”
Moore, A. (1998) Seymour Papert quoted in archived article, Targets Hit, Targets Missed — Seymour Papert, chronicling his speech at the October 1998 Camden Technology Conference (now PopTech). The actual video of the event has been lost to the Web.