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  • An Evaluative Study of Modern Technology in Education
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  • Constructionism vs. Instructionism
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  • It Takes a Whole State to Raise its Schools
  • Keynote address – Kids and Computer – What’s a Parent to Do? – MIT, September 1991
  • Keynote address – 1992 New Jersey Educational Computing Conference
  • Keynote address – New Jersey Educational Computing Conference 1990
  • Learning by the Skin of His Teeth
  • LogoWriter Tape 1 (1986)
  • LogoWriter Tape 2 (1986)
  • Looking at Technology Through School-Colored Spectacles
  • MIT Logo Memo Archive
  • My Learning Disability
  • Obsolete Skill Set: The 3 Rs — Literacy and Letteracy in the Media Ages
  • Paper for the President’s Commission for a National Agenda for the 80s
  • Papert Excerpts from an MIT Media Lab Interactive Videodisc (1986)
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  • Papert On Logo: “New MicroWorlds – Tape 2, Teaching (c. 1986)
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  • Preface to The Children’s Machine: Rethinking School in the Age of the Computer
  • Professor Papert Discusses One Laptop Per Child Project
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  • Redefining Childhood: The Computer Presence as an Experiment in Developmental Psychology
  • School’s Out?
  • Semi-annual Constructionism Conference Archives
  • Seymour Papert – Bates College
  • Seymour Papert 2002 Interview
  • Seymour Papert Obituary (1928 – 2016)
  • Seymour Papert Obituary Collection
  • Seymour Papert On Logo: Hurdles – Tape 1 – Grammar (1986)
  • Seymour Papert On Logo: Hurdles – Tape 2 – Names and Variables (1986)
  • Seymour Papert On Logo: Hurdles – Tape 3 – Images of Recursion (1986)
  • Seymour Papert On Logo: Hurdles – Tape 4 – Digging Deeper (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 1 – Resonances (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 2 – Teaching (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 3 – Thinking (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 4 – Styles (1986)
  • Seymour Papert One Laptop Per Child (OLPC) Interview
  • Seymour Papert’s Valedictory Speech Upon Being Named LEGO Professor of Learning Research at the MIT Media Lab
  • Situating Constructionism
  • Some Poetic and Social Criteria for Education Design
  • SUNDAY INTERVIEW
  • Technology in Schools: Local fix or Global Transformation?
  • Technology Works Enterprises Proposal
  • THE CHALLENGES OF IDC: What have we learned from our past? A conversation with Seymour Papert, Marvin Minsky, and Alan Kay
  • The Future of School
  • The Future of School
  • The Gears of My Childhood
  • The Learning State
  • The Lessons of Logo
  • The Lessons of Logo
  • The Parent Trap
  • The Wonderful Discovery of Nothing
  • Tomorrow’s Classrooms?
  • Two Wrongs Don’t Make a Right but Three Rights Do Make a Left
  • Vision for Education: The Caperton-Papert Platform
  • What is Logo? And Who Needs It?
  • Where’s the Elephant?
  • Why School Reform Is Impossible
  • About Seymour Papert
  • Print Archives
  • Multimedia
  • Ways to Help
  • Technology in Schools: Local fix or Global Transformation?
  • Logo as Trojan Horse: Rethinking Logo Philosophy in the Context of a Real School Experience
  • Seymour Papert on ABC Radio – Sunday Profile
  • Seymour Papert’s American Prospect Speech
  • Seymour Papert on Online Learning and Universities
  • Seymour Papert’s CUE Keynote (May 2000)
  • Let’s Tie the Digital Knot
  • Misconceptions about Logo
  • Multimedia
The Daily Papert

Daily words & wisdom of Dr. Seymour Papert

  • “Now I Know Why We Have Nouns and Verbs”
  • 1994 Keynote at National School Boards Conference
  • A Critique of Technocentrism in Thinking About the School of the Future
  • About
  • An Evaluative Study of Modern Technology in Education
  • An Evaluative Study of Modern Technology in Education
  • An Exploration in the Space of Mathematics Educations
  • Bode Miller
  • Child Power: Keys to the New Learning of the Digital Century
  • Computer as Condom
  • Computer as Material: Messing About with Time
  • Computer Criticism vs. Technocentric Thinking
  • Computers in the Classroom: Agents of Change
  • Constructionism vs. Instructionism
  • Constructionism: A New Opportunity for Elementary Science Education
  • Diversity in Learning: A Vision for the New Millennium
  • Does Easy Do It? Children, Games, and Learning
  • Educational Computing: How Are We Doing?
  • Epistemological Pluralism and the Revaluation of the Concrete
  • Event Programming in Logo
  • Ghost in the Machine: Seymour Papert on How Computers Fundamentally Change the Way Kids Learn
  • Hard Fun
  • Ian’s Truck
  • Introduction to Embodiments of Mind by Warren S. McCulloch
  • It Takes a Whole State to Raise its Schools
  • Keynote address – Kids and Computer – What’s a Parent to Do? – MIT, September 1991
  • Keynote address – 1992 New Jersey Educational Computing Conference
  • Keynote address – New Jersey Educational Computing Conference 1990
  • Learning by the Skin of His Teeth
  • LogoWriter Tape 1 (1986)
  • LogoWriter Tape 2 (1986)
  • Looking at Technology Through School-Colored Spectacles
  • MIT Logo Memo Archive
  • My Learning Disability
  • Obsolete Skill Set: The 3 Rs — Literacy and Letteracy in the Media Ages
  • Paper for the President’s Commission for a National Agenda for the 80s
  • Papert Excerpts from an MIT Media Lab Interactive Videodisc (1986)
  • Papert on Logo (c. 1986)
  • Papert On Logo: “New MicroWorlds – Tape 2, Teaching (c. 1986)
  • Papert on Piaget
  • Papert’s Principle
  • Perestroika and Epistemological Politics
  • Preface to The Children’s Machine: Rethinking School in the Age of the Computer
  • Professor Papert Discusses One Laptop Per Child Project
  • Redefining Childhood: The Computer Presence as an Experiment in Developmental Psychology
  • Redefining Childhood: The Computer Presence as an Experiment in Developmental Psychology
  • School’s Out?
  • Semi-annual Constructionism Conference Archives
  • Seymour Papert – Bates College
  • Seymour Papert 2002 Interview
  • Seymour Papert Obituary (1928 – 2016)
  • Seymour Papert Obituary Collection
  • Seymour Papert On Logo: Hurdles – Tape 1 – Grammar (1986)
  • Seymour Papert On Logo: Hurdles – Tape 2 – Names and Variables (1986)
  • Seymour Papert On Logo: Hurdles – Tape 3 – Images of Recursion (1986)
  • Seymour Papert On Logo: Hurdles – Tape 4 – Digging Deeper (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 1 – Resonances (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 2 – Teaching (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 3 – Thinking (1986)
  • Seymour Papert on Logo: New Mindstorms Tape 4 – Styles (1986)
  • Seymour Papert One Laptop Per Child (OLPC) Interview
  • Seymour Papert’s Valedictory Speech Upon Being Named LEGO Professor of Learning Research at the MIT Media Lab
  • Situating Constructionism
  • Some Poetic and Social Criteria for Education Design
  • SUNDAY INTERVIEW
  • Technology in Schools: Local fix or Global Transformation?
  • Technology Works Enterprises Proposal
  • THE CHALLENGES OF IDC: What have we learned from our past? A conversation with Seymour Papert, Marvin Minsky, and Alan Kay
  • The Future of School
  • The Future of School
  • The Gears of My Childhood
  • The Learning State
  • The Lessons of Logo
  • The Lessons of Logo
  • The Parent Trap
  • The Wonderful Discovery of Nothing
  • Tomorrow’s Classrooms?
  • Two Wrongs Don’t Make a Right but Three Rights Do Make a Left
  • Vision for Education: The Caperton-Papert Platform
  • What is Logo? And Who Needs It?
  • Where’s the Elephant?
  • Why School Reform Is Impossible
  • About Seymour Papert
  • Print Archives
  • Multimedia
  • Ways to Help
  • Technology in Schools: Local fix or Global Transformation?
  • Logo as Trojan Horse: Rethinking Logo Philosophy in the Context of a Real School Experience
  • Seymour Papert on ABC Radio – Sunday Profile
  • Seymour Papert’s American Prospect Speech
  • Seymour Papert on Online Learning and Universities
  • Seymour Papert’s CUE Keynote (May 2000)
  • Let’s Tie the Digital Knot
  • Misconceptions about Logo
  • Multimedia

April 3, 2014

1990s, Computers, Epistemology, Logo, Project-based learning, Teaching / By gary

“I have had a lot of flack from people who read this column (and other things I have written) as advocating taking the hard work and discipline out of learning. I don’t blame them. I am a critic of the ways in which traditional school forces kids to learn and most attempts to introduce a more engaging, less coercive curriculum do indeed end up taking the guts out of the learning. But it is not fair to hold me guilty by association. My whole career in education has been devoted to finding kinds of work that will harness the passion of the learner to the hard work needed to master difficult material and acquire habits of self-discipline. But it is not easy to find the right language to explain how I think I am different from the “touchy feely … make it fun make it easy” approaches to education.

Way back in the mid-eighties a first grader gave me a nugget of language that helps. The Gardner Academy (an elementary school in an under-privileged neighborhood of San Jose, California) was one of the first schools to own enough computers for students to spend significant time with them every day. Their introduction, for all grades, was learning to program, in the computer language Logo, at an appropriate level. A teacher heard one child using these words to describe the computer work: “It’s fun. It’s hard. It’s Logo.” I have no doubt that this kid called the work fun because it was hard rather than in spite of being hard.

Once I was alerted to the concept of “hard fun” I began listening for it and heard it over and over. It is expressed in many different ways, all of which all boil down to the conclusion that everyone likes hard challenging things to do. But they have to be the right things matched to the individual and to the culture of the times. These rapidly changing times challenge educators to find areas of work that are hard in the right way: they must connect with the kids and also with the areas of knowledge, skills and (don’t let us forget) ethic adults will need for the future world.“

Papert, S. (1996) The Connected Family: Bridging the Digital Generation Gap. Atlanta: Longstreet Press. Retrieved from “Hard Fun” at http://papert.org/articles/HardFun.html


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