May 12, 2014
This page from Cyberneticzoo.com tells the history of the mechanical Logo turtle.
“Everyone works with procedures in everyday life. Playing a game or giving directions to a lost motorist are exercises in procedural thinking. But in everyday life procedures are lived and used, they are not necessarily reflected on. In the LOGO environment, a procedure becomes a thing that is named, manipulated, and recognized as the children
“Many children are held back in their learning because they have a model of learning in which you have either ‘got it’ or ‘got it wrong.’ But when you program a computer you almost never get it right the first time. Learning to be a master programmer is learning to become highly skilled at isolating
“You learn in the deepest way when something happens that makes you fall in love with a particular piece of knowledge. “ Papert, S. (1987, July). Microworlds: transforming education. In Artificial intelligence and education (Vol. 1, pp. 79-94). The Daily Papert is a service of Constructing Modern Knowledge, the world’s premiere educational event for educators to learn-by-doing.
“The central question for educators is whether schools of the future will go on teaching the same curriculum, using computers to do the job better, or whether we’ll see radical change in what is taught and what is learned in schools. In my address I shall suggest that the education system will not be able
“The cost of making computers is falling rapidly. Today a very good educational computer could be manufactured for a thousand dollars. By the end of this decade a very very much more powerful computer will cost only a few hundred dollars. Thus the cost of supplying each child with a personal computer would be a
Curator’s Note: Thanks to the Internet Archive, I found this long-lost article by Dr. Papert written for the March 1981 issue Creative Computing magazine. (Creative Computing played a major role in my adolescent development as I learned to program through 7th-12th grade). Enjoy the first of many excerpts to be shared from this article. –
“From the perspective of the 1990s, it appears bizarre or downright reactionary that Mindstorms makes no reference to gender or multiculturalism. I have become convinced that recognizing the androcentric nature of traditional ways of knowing will play a central role in producing change in education. A political reason for this conviction is feminism’s strength as
“An examination of computer use in schools today reveals that students’ interactions with computers are largely teacher-directed, workbook-oriented, for limited periods of time, and confined to learning about the machines themselves or about programming languages. Further, computers are located in separate labs and are not integrated into the standard curriculum. “Doing computer” in school is
“Certain notions of mathematics are not sufficiently embedded in the culture for children to learn in their natural way, so they come to school to learn them. Once children are in school, we try to impose mathematics on them in much the same way it was imposed on us: we begin by making them work
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