“We have described what we consider to be an example of truly educational computing — active, exploratory, student-directed learning involving the use of the computer. Through programming languages such as LOGO, computers allow our students, within certain limits, to perform tasks that are difficult or even impossible to achieve with other materials. We emphasize that it is possible to create activities that connect many different students’ interests to various curricular areas, and to connect “separate” disciplines to each other. Our goal was, and continues to be, to create learning situations in which connections are allowed to develop freely and to move in any direction, albeit many or even most of them unpredicted. A certain degree of openness and flexibility on the part of both teachers and students is obviously necessary to keep the inquiry interesting, stimulating, and exciting.”
Papert, S. & Frantz, S. (1988). Computer as Material – Messing About with Time in The Teachers College Record. Spring 1988 (Volume 89, Number 3). NY.