April 10, 2011

“Children who grow up with the opportunity to explore the jungles and the cities and the deep oceans and ancient myths and outer space will be even less likely than the players of video games to sit quietly through anything even vaguely resembling the elementary-school curriculum as we have known it up to now.”

Papert, S. (1993) The Children’s Machine: Rethinking School in the Age of the Computer. NY: Basic Books. page 9.

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