“LOGO environments are like samba schools in some ways, unlike them in other ways. The deepest resemblance comes from the fact that in them mathematics is a real activity that can be shared by novices and experts. The activity is so varied, so discovery-rich, that even in the first day of programming, the student may do something that is new and exciting to the teacher. John Dewey expressed a nostalgia for earlier societies where the child becomes a hunter by real participation and by playful imitation. Learning in our schools today is not significantly participatory—and doing sums is not an imitation of an exciting, recognizable activity of adult life. But writing programs for computer graphics or music and flying a simulated spaceship do share very much with the real activities of adults, even with the kind of adult who could be a hero and a role model for an ambitious child.”
Papert, Seymour A. (1993-08-03). Mindstorms: Children, Computers, And Powerful Ideas (Kindle Locations 2673-2678). Basic Books. Kindle Edition.