“A central idea behind our learning environments was that children would be able to use powerful ideas from mathematics and science as instruments of personal power. For example, geometry would become a means to create visual effects on a television screen. But achieving this often meant developing new topics in mathematics and science, an enterprise that was possible only because we were working within an institution rich in creative mathematical talent. The task is of a new kind: It consists of doing what is really original research in mathematics or science but in directions chosen because they lead to more comprehensible or more learnable forms of knowledge and not for the kinds of reasons that typically motivate mathematical research.”
Papert, Seymour A. (1980). Mindstorms: Children, Computers, And Powerful Ideas (Kindle Locations 3203-3208). Basic Books. Kindle Edition.