May 23, 2011

In 1999, Seymour Papert embarked on his last ambitious institutional research project when he created the constructionist, technology-rich, project-based,  multi-aged Constructionist Learning Laboratory inside of Maine’s troubled prison for teens, The Maine Youth Center. Shortly after the start of  the three year project, Papert outlined the Eight Big Ideas behind the Constructionist Learning Laboratory. Although …

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May 4, 2011

Papert wrote the following in the second issue of Wired Magazine back in 1993! “I see then a pattern of intellectual development that I shall oversimplify by casting it in three distinct phases. The first phase is one of universally successful learning. All children show a passion for interactive exploration of their immediate world. The …

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April 27, 2011

“Games never advertise as being easy; rather, how difficult. Kid never say schools is too hard; they say it’s boring. Yet we still insist on “making it easier.” Game designers know that if games aren’t hard, they will go out business. Well, curriculum designers must make it easy to get through, to encourage more curriculum …

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April 26, 2011

“Information technology is the wrong name, and leads to its misuse. The fact that you can get a lot of information out of the Net is NOT merely what it’s about. Most digital technologies — processors and chips, for example — are not about information at all. They are constructional medium…we make things from them. …

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March 24, 2011

“Much of what the child learns we don’t even notice.” Papert, S. (1984). Computer as Mudpie. Intelligent Schoolhouse: Readings on Computers and Learning. D. Peterson. Reston, VA, Reston Publishing Company. Note: A higher-quality version of this article will be uploaded shortly.

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