Constructionism

May 23, 2011

In 1999, Seymour Papert embarked on his last ambitious institutional research project when he created the constructionist, technology-rich, project-based,  multi-aged Constructionist Learning Laboratory inside of Maine’s troubled prison for teens, The Maine Youth Center. Shortly after the start of  the three year project, Papert outlined the Eight Big Ideas behind the Constructionist Learning Laboratory. Although

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May 11, 2011

“In my view, a key to the current trends of discussion about technology and education is an ironic fact about the imbalance between informational and constructional. Whereas the most qualitatively original contribution digital technology could make to education lies in redressing the imbalance, in fact the imbalance is increased by popular perception that so strongly

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April 7, 2011

Papert has been criticized for taking video games seriously–and for soliciting a $3 million grant from Nintendo to develop learning tools that look and feel more like video games than schoolbooks. The three-year project ended last year, but Papert makes no apologies for it. “Change in education isn’t just going to come from ivory-tower academics,”

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